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Editor & debugging tools

Redpoint EOS Online Framework provides multiple editor and runtime debugging tools that you can use to get your implementation of Epic Online Services working.

  • Gameplay debugger: Inspect the state of various systems, including networking and P2P connections, in an overlay in the editor or on device.
  • Voice Chat debugger: Inspect the state of voice chat and audio levels while testing with play-in-editor.
  • Using console commands: Use console commands to simulate events or dump the state of systems to the log.
  • Using console variables: Use console variables to change the behaviour of the plugin, or to enable advanced timing diagnostics.
  • Profile with Unreal Insights: Learn how to profile your game with Epic Online Services using the Unreal Insights tool.