Editor & debugging tools
Redpoint EOS Online Framework provides multiple editor and runtime debugging tools that you can use to get your implementation of Epic Online Services working.
- Gameplay debugger: Inspect the state of various systems, including networking and P2P connections, in an overlay in the editor or on device.
- Voice Chat debugger: Inspect the state of voice chat and audio levels while testing with play-in-editor.
- Using console commands: Use console commands to simulate events or dump the state of systems to the log.
- Using console variables: Use console variables to change the behaviour of the plugin, or to enable advanced timing diagnostics.
- Profile with Unreal Insights: Learn how to profile your game with Epic Online Services using the Unreal Insights tool.