Skip to main content

Ready up players to queue matchmaking

To queue a player or a party up for matchmaking, you need to have each player indicate their readiness.

Once all players in a party are ready, or if you're not in a party and the only local player is ready, matchmaking will begin.

Queuing solo, or parties with no split-screen​

If you're queuing a solo player locally, or if you're in a party but don't support split-screen in your game, you can call "Set Ready State" with a default user ID in the Matchmaker. It'll automatically select the user ID of the first local player controller.

Blueprint example rendered using the blueprintue.com renderer under an explicit license grant.

Queuing parties with split-screen​

If you have multiple local players (such as on console), you'll need to tell the matchmaker which local player is readying up for matchmaking by passing their user ID.

Blueprint example rendered using the blueprintue.com renderer under an explicit license grant.

Unreadying a player​

To unready a previously readied player, just call Set Ready State again with the same arguments, but with "Is Ready" set to false.