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Next steps

Now that you've gone through the getting started guide and configured your project, you're ready to begin your integration.

The Redpoint EOS Online Framework offers multiple ways to integrate Epic Online Services into your project, from high-level components that you can drop into your project using blueprints, to low-level C++ APIs that provide you a high degree of control.

Using framework components

Our high-level framework components are a great way to get started with Epic Online Services, especially if you're in the prototyping stage. We recommend all new users to Epic Online Services start by using framework components.

View framework component documentation

Using online subsystem APIs

If you're looking to do something not covered by the framework components, or the framework components aren't a great fit for your game, you can use the online subsystem APIs from blueprints or C++.

View online subsystem documentation

Using modern C++

If you're a C++ developer and would prefer to use modern C++ APIs for accessing Epic Online Services, we provide an improved C++ API compared with the online subsystem APIs. The online subsystem APIs are constrained to the API design that Epic has put in place; our modern C++ APIs are much nicer to work with and more closely represent plugin and EOS features.

View modern C++ documentation

Using team-based matchmaking

If you're looking to use team-based matchmaking in your game, please refer to the matchmaking guide. Team-based matchmaking can be used from blueprints or C++, but is only available to users of the Paid Edition.

View matchmaking documentation